VOID Riders is the first of two expansions for the critically acclaimed game OlliOlli World, created by the BAFTA and multi-award-winning studio Roll7. Stick the landing and impress Nebulord with your extraterrestrially-inspired style and you may just find yourself in favor to become his favorite skate alien! Kick-flip into the raddest reaches of space in OlliOlli World’s next out of this world adventure. While traversing Radlandia, find yourself swept up in alien abduction with the new tractor beam mechanic. OlliOlli World: VOID Riders brings a brave new world of challenges and space-age gear as you prepare to enter and explore an alien biome: the V.O.I.D.įeel the flow as you trek across the snowed-in Cloverbrook, grind the eerie Sunshine Valley, and visit storming Burntrock. Skate me to your leader – the VOID Riders have landed in OlliOlli World's first expansion! Extra steezy extraterrestrials – Sair’Rah, Khehvyn, and Pftangxi – have arrived in Radlandia, intent on acquiring skate specimens for the mighty Nebulord. The toughest part of that is probably creating the blendshapes, so they fit perfectly under all the hats! A ‘Blendshape’ is an effect which modifies one object into another shape, in this context it is the difference between a hairstyle with or without a hat! Our amazing concept artist German Reina came up with new hairstyles based on those requests, and then our 3D artist Jeremi Boutelet modeled them in all their squishy glory. How does the process of choosing and designing those work?Īrthur Tubb: We did get some requests to make even more diverse hairstyles, and we were happy to take that on board. Roll7: There are also some new hairstyles. We had fun with these new ones, for sure. The Rocket Air is really cool, as I like 80s vert tricks, but the Cosmic Caveman start animation is just hilarious. Which were you most excited to see in-game and why?Īrthur Tubb: Yup, there are a few new ones! I animated the grabs, and our 3D animator Aurelien Duhayon created the animation options for your character to do at the start and end of runs. Roll7: There are a couple of new grabs and animations in this DLC, too. I can’t take the credit for that, it’s down to our VFX artists! But I did make a board where the griptape is a portal into another dimension… The Rainbow Shader is a special type of effect on the custom items within the game, creating a kaleidoscope of colors that moves across the object. Roll7: How did you go about capturing that out-of-this-world feeling with these new customization items?Īrthur Tubb: The rainbow shader probably makes them feel the most cosmic, and the wiggly effect on the Nebulord items. What was the vibe you were aiming for?Īrthur Tubb: In terms of vibe, I always try to steer it back towards existing skate culture… most of the items I’ve actually seen people wearing whilst skating at some point, whether it’s eccentrics in the streets or in old skate videos from the 80s! Roll7: What was your thought process when working on the new ‘VOID’ line. I work on all aspects of the process, from concepting, modeling, texturing, skinning, rigging, and setting up the prefabs in-game. Could you tell me a bit about the process of designing a customization item?Īrthur Tubb: We start by figuring out how many new items we need, how they are unlocked, and how they fit into the narrative. I spoke to Arthur Tubb, lead character artist & animator at developer Roll7, who gave me the inside scoop on the new customization options in this DLC, and how all these extraterrestrial ‘fits came to be. Could that skater be you? Will you be able to impress their mysterious leader, Nebulord? And, most importantly - what kind of fresh new fashions are these intergalactic visitors bringing with them to Radlandia?! Riders are an all-new alien crew who’ve landed in Radlandia on a quest to find the mystical Hyped One - a truly out-of-this-world skater worthy of cosmic celebration. The first expansion for OlliOlli World has landed, and with it come over 70 all-new customization options to add to the vast selection already in the base game.
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